

While Walkable Slope Behavior is set to "Decrease Walkable Slope":Ī value of 0.0 in the Walkable Slope Angle will result in the Character being unable to walk across the Physics Body surface. When you call Super::Tick, you're saying you want your override method to do the same thing that the inherited method does, and afterwards, you want to do whatever additional. Super just refers to the inherited class. If Walkable Slope Angle is set to 25, and the angle of the surface of the Physics Body is 35 degrees, the Character will be unable to walk up it regardless of the Character's Walkable Floor Angle. Override is a C++ directive that asks the compiler to make sure your method signature matches the inherited signature. This setting will "cap" the walkable slope of a Physics Body to the value listed in the Walkable Slope Angle property. While Walkable Slope Behavior is set to "Increase Walkable Slope":Ī value of 0.0 in the Walkable Slope Angle is essentially the same as No Change in the Walkable Slope Behavior property.Ī value of 90.0 in the Walkable Slope Angle will allow the character to traverse any angle on the Physics Body up to (but not including) 90 degrees.

If Walkable Slope Angle is set to 75, and the angle of the surface of the Physics Body is 65, the Character will be able to walk up it, regardless of the Character's Walkable Floor Angle. This setting will increase the walkable slope of a Physics Body up to the value listed in the Walkable Slope Angle property.
