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Summon small fire elemental last 1r per HD of creature touched. Death Candle Living Touched creature Fort to negate. MF: Critial Focus : Auto Crit vs non-mythic creatures. 1 MP Sudden Attack SWIFTđ attack at highest +Hit, roll twice take highest, ignore DR 1 MP Surge Immediate +1d6 to any D20 Roll. IF make it are Shaken for 6 Rounds, IF Fail are staggered for 3 Rounds Immune to bleed 10r +2 vs fear.ĥx Touch of corruption 3 + 2 per day TOUCH 3d6Standard. ) Aura of cowardice: -4 save vs fear effects w/in 10’ Nothing is immune to fear within 10’Ģ0’ spread of foul smelling toxic gas. SQ: Armor Training 1, Strong Aura of Evil, Detect Good, Smite Good (2+2 vs good on hit/dmg. Skills: Intimidate 15 Percpetion5 Bluff 10 K-Religion 5ĝisguise 10 Clockwork DC 10+DMG Fort or be unrevivable.įeats: diehard, endurance, toughness, 2wpn fighting, wpn focus handaxe, wpn spec handaxe, Evasion, Improved initiative, Critical Focus, Mythic Sustenance
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Male human fighter 4 AntiPaladin 6, Agile Trickster 1ĪC 21 Touch 13ğlatfooted 18 (8 smart armor armor,1 dex) Hard Light Shield ( +2 Force ac, )Ĭranial Bomb: Deals 2d6 Blunt/2d6 Fire 5’ burst dc13ref. If hit +Nauseate (bad cramps, unable to act)(DC:13 Fort) If Hit +Poison DC14 Fort 1/r for 4r fail=sleep for 1 minute. REF=land safely outside pit.ġ/2ē:Ē NonDetection, Invisibility Greater (6rounds at start of fight)ĪC: 25 +10 Natural, 1 dodge +4mage armor (+4vs AOO)į: 7 R:8 W:5 +4 vs Enchantment Immunity: ElectricityĬlockwork Beetle Swarm (1500 flying bolts) Makers Call: Standard to summon Eidolon to side.Ħ/6Đ:Ė detect magic, detect technology, acid splash, mending, read magic, open/closeĤ/5 1:ĕ Rejunivate Eidolon Lesser, Detect Metal, Alarm, Enlarge person, Mage Armor,Ġ/4Ē:Ĕ Protection from Law: Communal, Force Anchor (3d4 Force + anchor slows down %T), Ant Haul Communal, Create Pit( 30x30x30 deep) 8 rounds. Shield Ally: if within reach of Eidolon gain +2 AC, +2 saving throws. Summon Monster IV: 3+3 per Clockwork Swarm.īond Senses: Standard to share senses with Eidolon Life Link: Sacrifice HP to prevent DMG to one Eidolon at a time.
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Nanite Surge:+10 to any d20 roll, circuity glrows with torch light for 1 round. Init: Darkvision: 60, lowlight vision PerceptionĬonstructed: +4 vs poision, para, stun, mind effects Undetectable: When holding this weapon the bonded user is utterly undetectable while invisible Upgradable:Ĝosts HALF GP Value when upgrading the enhancement bonuses on it Intelligent: INT: 12 WIS: 12ĜHA:12ĞGO: 10ĭC 16+2+2+6(+4 if non-mythic heroes) Willpower DC 26, 30 if non-mythic WILL for a sending to go off anything servents of the Diety’s are attacked with the weapon. Mythic Feat Mythic Weapon Focus: Firearms +2 Hit The voice of Hellion speaks and deals 1d6 per tier and knockback 15’ DC 16 Fort for half. Might SummonsđMPĚnything Summoned gains DR 5/ Epic Recalled BlessingđMPĜast a spell and no expand a slot Gear: Black Nanite hypogun (5 charges), Chain Shirt, spiked gauntlet, +1 Infernal pistol, Nanite canisters (2) white access card, bedroll, cold-weather gear, travelers outfit, waterskin, winter blanket, 11 silver disks, 62 gpĭivine Surge:đMPĜast any known spell once without having to memorize it Skills: +6 engineering, +7 religion, +6 linguistics, +13 perception, -1 sense motice +6 spell craft, +11 survival STR 12ĝEX 16ĜON 16 INT 12 WIS 16ĜHA 28įeat: Weapon Focus: Firearms, deadly aim, firearms, technologist Nanite Surge:+11 to any d20 roll, circuity glrows with torch light for 1 round.Ĭleric Spells Prepared (CL5 +8 concentration)ģrdĝispel Magic, magic Vestment, Searing LightĢnd bull’s Strength, Cure Moderate, Sound blast (dc 15), touch of idiocyġst Cure Light, Cure Light, Divine favor, lessor confusion (dc14) shield of faithĠthĜreate Water, Purify food/drink, stabilizeĪctions – Buff Self (bulls, vestment, faith)Ĭombat – searing light, sound blast, lesser confusion. Ranged +10 TOUCH +1 Infernal pistol 1d6+1 FireĬhannel Negative energy DC 12 3d6 3x a day Melee +7 Spiked gauntlet +1 1d4+2+1d4 acid Immune: Disease, emotion, exhaustion, fatigue, fear, sleep Initative: +10, Senses: Darkvision 60’, lowlight vision Perception: +14ĪC 23 Touch 14ğlat 17 (+5 armor, 2 deflection, 2 dex) +4ac mage armorĬonstructed: +4 vs poison, para, stun, mind effects
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Female Android Cleric of Hellion 5/ Ranger 1 Marshal: 3
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